Wednesday, January 21, 2015

Night Buddies by Sands Hetherington Guest Post

Juvenile Fiction
Date Published: June 1, 2012



 In the second book in the Night Buddies series, red crocodiles start popping up all over the city, creating confusion, committing crimes, and causing Crosley to go a little crazy at the sight of them. 
The impostors must be stopped, and Night Buddies John and Crosley are just the guys to stop them!
Stakeouts and wild chases in a fantastic flying machine, far-out schemes to snare the impostors, and a never-ending supply of Crusted Crème Fro-Madge frozen yogurt make for one totally super night.
These adventures after lights-out will delight any young reader who relishes an adventure/fantasy in the wee hours of the night. 
The Night Buddies series revolves around the nighttime adventures of a young boy named John, who is not ready to go to sleep, and a bright red crocodile named Crosley who turns up under John’s bed. 
Each book starts by having this unlikely pair sneaking out of John’s house using Crosley’s I-ain’t-here doodad, which makes them invisible to John’s parents. They embark on their Program, the Night Buddies word for Adventure, and make their way around the Borough chasing down enemies and cleaning up the mishaps at hand. 
Night Buddies, Impostors, and One Far-Out Flying Machine is the second book in the Night Buddies series, a 7-times award-winning chapter book series for kids. The first book, Night Buddies and the Pineapple Cheesecake Scare was released in June 2012 and the third book, Night Buddies Go Sky High is due out in March 2015. The Night Buddies series is available in both print and ebook format. 




Sands Hetherington credits his son John for being his principal motivator. Sands raised his son as a single parent from the time John was six. He read to him every night during those formative years. He and young John developed the Crosley crocodile character in the series during months of bedtime story give-and-take. Sands majored in history at the University of North Carolina (Chapel Hill) and has an M.F.A. in creative writing and an M.A. in English from UNC-Greensboro. He lives in Greensboro.

About the Illustrator:
Jessica Love grew up in California, with two artist parents. She studied printmaking and drawing at UC Santa Cruz, then went on to study acting at The Juilliard School in NYC. Her favorite way to work is collaborative, which is why illustration is such a treat.
Some of her inspirations are Maurice Sendak, Edmund Dulac, Lisbeth Zwerger and of course, the incomparable Hilary Knight. Jessica currently resides in Brooklyn, New York, toggling back and forth between her work as an actor and her work as an artist.

Guest Post:
The Hardest Thing About Character Development?  I hesitate to say, but I have some opinions on character development in general.
Aristotle said art imitates nature.  He was talking about drama (mostly Oedipus Rex) and he called the process mimesis.  John Dryden qualified this two thousand years later, saying that's all well and good, but art, in order to be art, is nature "wrought up to a higher pitch" (another way of saying sure, it comes from nature, but it has to have some tuning added in).
It's difficult to disagree, and I'm not here to play critic anyway, so what can we take out of this in practical terms as storytellers?
Start with nature and go with some real character you know or know about.  If you want to draw a "real" character, use a REAL CHARACTER as a basis.  People are far too complex to simply make up.  William Faulkner said he got most of his material from sitting around hunting camps at night listening.
That's the Aristotle part, the raw material part, and you ignore it at your peril.  That is, unless you do gangs of sociopathic iguanas and French-speaking rhinos like I do.  My only "real" character is my John protagonist, and he is a close facsimile of my son, name and all.
The Dryden part (the "vibrant" part) is just as essential.  This is where you leave off being a newspaper reporter and work your raw material into what you need for your story.  It's the "art" element, although it's really more "craft" if you want to know the truth.  (The Greeks didn't even make this distinction.  They called it all techne.)  But this is where you put flesh and bone to the template you filched from the real world.  Load your character up with eccentricities that are interesting and entertaining and organic to your story.  Make sure of this last part or you'll only be adding tinsel.  And finally, let the character surprise the reader now and then.  Dull people that you know are predictable, aren't they?  I'll bet the really interesting ones keep you guessing just a little bit.  Give your character the ability to jump "out of character."  Truly interesting real people do this all the time.


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